Pontil is an adorable puzzle platformer. It follows three elves that have gotten trapped inside of terrariums and are trying to reunite. The player has to help them traverse the environment, growing magical glass and giving each other a helping hand from time to time. The game runs on Unreal Engine 4.20. This project was created by our little studio called Glassworks, which is comprised of Megan Hsu, Stephon Hardaway, Colton Piso, Rutvij Khandekar, and myself. I was able to create some cinematics, props, and level design to this game!

These are the models and maps I created for the game.

These are the first pass menu screens that I designed for the game.